So, my ADHD ass has started work on a new campaign, this time for 5e (boo, boo, hiss).
This time, we’re heading back to the Forgotten Realms, to Luruar, or the Silver Marches.
This campaign is a war story, loosely based on The War of the Silver Marches plot line from the earliest days of 5e. Issue being, though, that I haven’t read those books yet.
And I’m not going to jump to them, I’m slowly working through some of the older series, and I think I dropped off the Salvatore books right around The Thousand Orcs, so I have a long ways to go. But I’m pretty sure I have a decent enough understanding of the event based on the wiki readings, and based off of the dozens of books I’ve already read.
I’ve got this. None of this is canon, but it will be for my table.
So to start, Lady Alustriel, High Mage of Silverymoon abdicates rule of Silverymoon in the year 1482, to defend Candlekeep’s collection of Nether Scrolls, to prevent the lich Larloch from obtaining them. In her stead, she appoints Methrammar Aerasume, her son.
Methrammar is lauded as a worthy successor of Alustriel – he previously acted as marshal of the Knights in Silver to great acclaim, securing numerous victories in defence of the city, and organizing rescue and aid for smaller settlements. The citizenry of Silverymoon nearly unanimously vote in favour of Methrammar’s ascension to the role of High Mage.
All is not well in the confederacy of the Silver Marches, however. In particular, Citadel Felbarr, Citadel Adbarr, and Mithral Hall all take exception to Methrammar’s leadership. Though Silverymoon is an equal partner within the Silver Marches, it is often seen as the defacto ‘face’ of the confederacy.
Essentially, the Dwarven holds feel that Alustriel’s son will just be a continuation of her rule, and that the other cities should have more representation beyond the Silver Marches; essentially, they feel they will be overshadowed again, and that a new, less famous face should represent Luruar.
And so the confederacy of the Silver Marches collapses, leading to the disbanding of the Argent Legion, the army made of conscripts of each confederated cities. The players are former members of the Argent Legion, now far from home and looking for work and adventure.
I’m most likely going to steal adventures from Dragon of Icespire Peak for starting quests; nobody in my group has played them before.
The threat starts small – small goblin raiding parties threatening smaller settlements, scaling up with orc bands occupying abandoned Legion watchtowers and fortifying their positions, and eventually full-scale war, and mobilization of individual cities’ armies.
Eventually, the occasional drow will begin to appear, performing intel drops and assassination of key targets. The drow, of course, are manipulating things on the surface, riling up and backing an orc chief that rejects the ideals of the Kingdom of Many Arrows, and wishes to return to earlier days, where only the strong survived and dominated the weak. A fascist, obviously. He seeks to return to a “better” time in orcish history, and is backed by several orc shamans, who feel that Obould’s vision defies the will of Gruumsh, and that the old ways must be preserved.
The drow seek to destabilize the North, and are using the orcs to weaken the cities. As the war escalates, the drow work to cast the darkening, a spell to dampen the intensity of the sun, and will allow then to work unimpeded on the surface.
That’s all I got for now.